Striker Double Movement and Finish
The striker checks towards the ball, then spins in behind two mannequins (the centre-backs) to receive a through pass and finish. A pattern to teach the timing of runs in behind.
- Age
- U13–Senior
- Players
- 5–12
- Duration
- 15 min
- Difficulty
- Intermediate
- Intensity
- Medium
- Area
- 30 × 25 m
- Type
- Technical
- Approach
- Intermediate
- Format
- Circuit
- Objectives
- Technical: Finishing
- Tactical: Combination play
- Concepts worked on
- Technical:Shooting
- Tactical:Runs in behindMovement to receiveDepth
Training diagram
Legend
- Attacker
- Goalkeeper
- Pass
- Run without ball
- Shot
- Ball
- Cone
- Goal
- Mannequin
Defenders read a single straight run easily. The double movement — first towards the ball to bring the defender forward, then away into the space behind — creates the half-metre the striker needs. The passer learns to play the ball as the striker turns, not when they are already running.
Objective
Use a double movement to get away from a centre-back and time the run with the pass.
Organisation
- Two mannequins side by side 12 m from goal (the centre-backs). Striker starts level with them. Passer 13 m behind with balls. Goalkeeper in goal.
How it works
- Striker checks 3 m towards the passer, then spins and runs in behind on either side of the mannequins.
- Passer plays the through ball into the space as the striker spins.
- Finish in one or two touches. 8 runs, then swap roles.
Coaching points
- Check with intent so the defender would follow.
- Spin on the outside foot and attack the space, not the ball.
- Stay onside: run across the line before going in behind.
- Passer: weight the pass so the striker does not have to slow down.
Progressions
- Replace one mannequin with a live defender.
- Passer receives from a third player first.
Regressions
- No mannequins; focus on the timing.
Variations
- Run to the near-post side for a cutback from the passer.
Key principles
- Come short to go long.
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