Skip to content

Possession gameRondos

4v2 Rondo with Transition (Double Grid)

A 4v2 rondo in one grid; when the defenders win the ball they pass it into a second grid and the play flips — the new defenders must sprint across.

Age
U13–Senior
Players
8
Duration
15 min
Difficulty
Advanced
Intensity
High
Area
22 × 10 m
Type
Integrated
Approach
Global
Format
Possession game
Objectives
  • Tactical: Ball possession, Attacking transition, Defensive transition, Pressing
  • Physical: Endurance

Training diagram

Diagram of the exercise “4v2 Rondo with Transition (Double Grid)”22 × 10 m · 4 × Attacker · 4 × DefenderGrid 1Grid 21233

Legend

  • Attacker
  • Defender
  • Pass
  • Run without ball
  • Ball
  • Cone

This rondo connects keeping the ball with both transitions. The team that wins the ball must get it out of pressure and into the second grid with a quick, accurate pass. The team that loses it must react immediately, sending two players across to defend in the other grid. The rhythm is high, so keep sets short.

Objective

Keep the ball in a 4v2, and react quickly to a change of possession: secure the ball after winning it, and counter-press after losing it.

Organisation

  • Two 10 × 10 m grids, 2 m apart.
  • Two teams of four. Team A (4) keeps the ball in grid 1 against two players from team B.
  • The other two players from team B wait on the sides of grid 2.

How it works

  1. Team A keeps the ball in grid 1 (two-touch limit) while two B players defend.
  2. When a B defender wins the ball, they must pass it into grid 2 to a waiting teammate.
  3. The two B defenders join their teammates in grid 2 to make four; team A sends two players across to defend.
  4. The play continues in grid 2 as a 4v2 with the roles reversed.
  5. A point for 8 consecutive passes, a point for a successful transition pass. 4 × 3 minutes.

Coaching points

  • When you win the ball, look up first: the transition pass must be quick but secure.
  • The two players who lose the ball must be the first to sprint across and press.
  • Waiting players in grid 2: stay wide on the sides to receive the transition pass.
  • In the rondo: support angles close to the ball and a player always on the far side.

Progressions

  • Transition must happen within 3 seconds of winning the ball.
  • One-touch passes in the rondo.
  • The team that loses the ball can counter-press in grid 1 before the pass is played.

Regressions

  • Unlimited touches.
  • Make the grids 12 × 12 m.

Variations

  • Three teams of four: the team that loses the ball twice in a row rests.

Key principles

  • Win it, secure it, move it.
  • Counter-press immediately.
  • Width in possession.

Share this task

Useful? Send it to your coaching staff or save the diagram.

  • Match

    Win It and Counter: 4v4 Transition Game

    4v4 to mini goals where a goal scored within six seconds of winning the ball counts triple, and winning the ball back within five seconds of losing it earns a point.

    Age
    U11–​Senior
    Players
    8–10
    Duration
    16 min

    IntermediateGlobalTransition

  • Possession game

    Three-Team Possession: Lose It, Defend

    Three teams of four in one square: two keep the ball (8v4) and the team whose player loses it becomes the defending team at once. Fewest turns defending wins.

    Age
    U11–​Senior
    Players
    12–15
    Duration
    15 min

    AdvancedGlobalPossession

  • Possession game

    5v2 Rondo with Split-Pass Bonus

    Five players keep the ball against two defenders in a 12 × 12 m square. A pass between the two defenders is worth double.

    Age
    U11–​Senior
    Players
    7–14
    Duration
    12 min

    IntermediateGlobalRondos