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Football-adapted gameFun Games

Treasure Thieves

Two teams race to dribble balls from the treasure in the middle to their base, then steal from each other. A favourite with U6 to U10 players.

Age
U6–U10
Players
6–16
Duration
10 min
Difficulty
Beginner
Intensity
Medium
Area
24 × 16 m
Type
Technical
Approach
Intermediate
Format
Football-adapted game
Objectives
  • Technical: Dribbling
  • Tactical: Decision making
Concepts worked on

Training diagram

Diagram of the exercise “Treasure Thieves”Each team dribbles balls from the treasure in the middle to its own base. When the middle is empty, they steal from the other base.. 24 × 16 m · 3 × Attacker · 3 × DefenderBaseBaseTreasure22

Each team dribbles balls from the treasure in the middle to its own base. When the middle is empty, they steal from the other base.

Legend

  • Attacker
  • Defender
  • Run without ball
  • Dribble
  • Ball
  • Cone

Treasure Thieves turns dribbling into a race. Every player makes lots of short trips with the ball, stops it in a target area and immediately looks for the next ball — exactly the actions young players need. Once the treasure in the middle is empty, the game changes: players have to decide which base to raid and when to go. Play it as an active warm-up or as the main game with the youngest groups.

Objective

Dribble the ball with small touches, keep it close when changing direction and stop it under control inside a target area.

Organisation

  • Mark a 24 × 16 m area. Each team has a 4 × 8 m base at one end, marked with flat markers.
  • Place 12 balls in a 4 × 4 m treasure square in the middle.
  • Two teams of 3–8 players in bibs start inside their own base.
  • With more than 16 players, set up two areas side by side.

How it works

  1. On the coach's signal everyone runs to the treasure and takes one ball.
  2. Players dribble the ball to their base and stop it inside with the sole. Only one ball per trip, and it must be dribbled, never carried or kicked long.
  3. When the treasure is empty, players may take balls from the other team's base.
  4. Nobody may stand inside a base to guard it.
  5. Play rounds of 90 seconds. The team with more balls in its base wins the round. Rest 30 seconds and play 4–5 rounds.

Coaching points

  • Small touches with the laces and the inside of the foot, the ball never more than a step away.
  • Look up on the way back: where is the next free ball?
  • Slow down before the base and stop the ball with the sole.
  • Praise good decisions, such as going for the base with the most balls.

Progressions

  • Allow players to tackle a thief who is dribbling back to the other base.
  • Balls must be dribbled with the weaker foot only.
  • Add a gate in front of each base that players must dribble through.

Regressions

  • U6: in the first round players carry the ball in their hands to learn the rules.
  • Make the bases bigger so it is easier to stop the ball inside.
  • Play without the stealing phase: the round ends when the treasure is empty.

Variations

  • Four teams, one base in each corner of a 20 × 20 m square.
  • Each ball scores differently: coloured balls or balls with a bib tied to them are worth two points.

Key principles

  • Close control: the ball stays within one step.
  • Scan while dribbling to find the next target.

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