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Possession gamePossession

4v4 Possession with Man-Marking

4v4 keep-ball where every player has a direct opponent with the same number and can only tackle, or be tackled by, that player. Six passes score a point.

Age
U11–Senior
Players
8–10
Duration
14 min
Difficulty
Intermediate
Intensity
High
Area
25 × 20 m
Type
Tactical
Approach
Global
Format
Possession game
Objectives
  • Technical: 1v1 defending, Passing
  • Tactical: Ball possession, Decision making

Training diagram

Diagram of the exercise “4v4 Possession with Man-Marking”25 × 20 m · 4 × Attacker · 4 × Defender12312341234

Legend

  • Attacker
  • Defender
  • Pass
  • Run without ball
  • Ball
  • Cone

Man-marking makes every duel personal. Attackers have to lose their marker with a check run or a change of pace before receiving, and must shield the ball when the marker arrives. Defenders learn to stay goal-side and close to their player without losing sight of the ball.

Objective

Get free from a direct marker to receive, and mark your own opponent closely without losing sight of the ball.

Organisation

  • 25 × 20 m area.
  • Two teams of four with numbered bibs (1–4). Each player marks the opponent with the same number.
  • With nine or ten players, add one or two neutrals who play with the team in possession.

How it works

  1. Players may only tackle, and be tackled by, their direct opponent.
  2. Six passes in a row score one point.
  3. When a defender wins the ball, their team keeps it and every player now has to get free from their marker.
  4. 4 × 3 minutes with 1 minute rest. Change pairs between rounds.

Coaching points

  • Move away from the ball first, then come back towards it: the marker follows and you gain a metre.
  • Receive with your body between the marker and the ball.
  • If your marker is tight, play one-touch; if they drop off, turn.
  • Defender: position yourself so you can see your player and the ball at the same time.
  • Defender: anticipate when the pass is slow, stay on your feet when it is not.

Progressions

  • Two-touch limit.
  • Remove the neutrals.

Regressions

  • Bigger area (30 × 25 m).
  • Defenders may intercept passes but not tackle.

Variations

  • A point for a pass to a player whose marker has lost sight of them (the coach decides).

Key principles

  • Get free before receiving.
  • Shield the ball.
  • Mark close, watch the ball.

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