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Possession gameTransition

Rondo 4v2: Break Out and Shoot

A 4v2 rondo next to a goal. When the two defenders win the ball, they break out and attack the goal; the four attackers must counter-press immediately.

Age
U13–Senior
Players
10–12
Duration
18 min
Difficulty
Advanced
Intensity
High
Area
35 × 25 m
Type
Tactical
Approach
Global
Format
Possession game
Objectives
  • Tactical: Attacking transition, Defensive transition, Ball possession
Concepts worked on

Training diagram

Diagram of the exercise “Rondo 4v2: Break Out and Shoot”25 × 35 m · 4 × Attacker · 2 × Defender · 1 × GoalkeeperRondo123431234

Legend

  • Attacker
  • Defender
  • Goalkeeper
  • Pass
  • Run without ball
  • Dribble
  • Shot
  • Ball
  • Cone
  • Goal

Linking the rondo to a goal gives the defenders a reward for winning the ball and makes the transition real for everyone. The pair who recovers must leave the grid quickly and finish; the four who lost it learn to react at once instead of stopping.

Objective

Counter-attack quickly after winning the ball in a rondo, and counter-press after losing it.

Organisation

  • Grid of 15 × 13 m, 17 m from a goal with a goalkeeper. Four attackers on the sides, two defenders inside.

How it works

  1. Normal 4v2 rondo with two touches.
  2. If the defenders win the ball, they dribble or pass out of the grid and attack the goal (6 seconds); the attackers chase.
  3. Then two new defenders. 4 × 3 minutes.

Coaching points

  • Defenders: first touch after winning the ball goes out of the grid, towards goal.
  • Attackers: the nearest two chase straight away; the others cut the passing lane.
  • Finish quickly, before the chasers arrive.

Progressions

  • Attackers score if they win the ball back before the shot.

Regressions

  • Defenders have 10 seconds to score.

Variations

  • Add a second goal to the other side of the grid.

Key principles

  • Win it and go, lose it and react.

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Suggestion box

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